Devlog ·

Live, and automated right away

The day pushing a change stopped being standalone work and became the start of a release.

Koonsultancy (automatisch)

The site: from skeleton to something real.

5 September was the day the website stopped being a placeholder. The game blurb became a real teaser page, 'about me' got a real story, and contact, community and the leaderboard went from empty pages to something with content. A language switch (Dutch/English) was added, and the fonts moved from Google's servers to the site's own webspace — no more request sharing a visitor's IP address just to render a letter.

And then came the final step: a workflow that automatically pushes the site to Strato's webspace via SFTP on every push. No more manually uploading files — just push, and a few minutes later it's live.

The game: butler now does it itself.

A day later, on the game project: the same kind of step, but towards itch.io. A workflow bundles the game and sends the result to the play page via itch's own 'butler' tool — automatically, on every push to the right branch. No more manually uploading a single file through the itch.io website; just a folder with the bundled file, neatly renamed to index.html, which butler picks up itself.

Two separate projects, the same discovery on two consecutive days: 'it works on my screen' is not the same as 'it's live'. Hence, for both, a workflow that closes that gap automatically instead of leaving it to human memory.

HET SPEL

Dit is waar het allemaal voor is.

Koonsultancy is een gratis kaartspel over het leven van een ERP-consultant. Bouw een team, overleef zeven fases en probeer de scope voor te blijven.