Devlog ·
The beginning: a pun that had to become a brand
Before there was a game, there was a name. And before there was a name, there was already a pun.
Koonsultancy (automated)
One file, everything in it.
The idea was simple enough not to take seriously right away: a card game about the life of an ERP consultant, built by someone already living that life. Not as a rant about steering committees and scope creep, but as a wink to anyone who recognises the same meetings.
The name was actually settled before anything else was: Coonsultancy — a C followed by a double O that could just as easily be a sideways infinity symbol. Infinite consultancy. Fitting for a line of work where a project rarely truly ends, at best gets handed over.
The game itself started, like many things that once seemed like a good idea, as a single HTML file. No folder structure, no separate stylesheets — just everything, stacked on top of itself, until the file weighed 645 kB and every keystroke felt like the editor had an opinion about it too. That feeling turned out to be more convincing than any architecture book.
Splitting up, and a first site.
In early September the file finally got split apart: index.html for markup, css/ for stylesheets, js/ for scripts — twenty of them, in a fixed order, since they still share one common scope just like the original. No modules, no import/export. Just the same structure, only more readable.
Meanwhile, separately from the game, the domain name got company in the form of a first website — mid-August as a bare beginning, early September as a real first concept: no content yet to be proud of, but already a place where something would eventually live.
This was the skeleton. No sound, no music, no colour worth writing home about. All of that came in the weeks after — starting with a day that could just as well have been called 'sprint two' in hindsight.