Devlog ·
Three things the first concept still lacked
A concept isn't a site yet. Three small things that made that difference visible on the first real working day.
Koonsultancy (automated)
From an idea to six real pages.
The very first version of these six pages — home, game, about me, contact, community, leaderboard — arrived on 4 September as a ready-made concept: copy, structure and a first style pass, mostly already in place. What still needed to happen was making it production-ready — and that turned out to be more than just moving files over.
A button that existed, but couldn't be seen.
The dark/light theme button turned out to be invisible on desktop: a CSS rule hiding the button row, meant for outside the mobile breakpoint, accidentally applied everywhere. Once made visible, the button also turned out to float awkwardly instead of sitting neatly next to the navigation — two layers of the same problem, both fixed in the same pass.
The concept also contained dead code: js/brand.js, a dynamic SVG logo generator that no page ever called — every page just used the static SVGs in assets/. Removed, along with the script tag that included it.
And what was still completely missing.
A favicon, canonical links, and per-page description/Open Graph/Twitter card metadata, plus a generated 1200×630 share image — the things a concept usually doesn't have yet, but a real site needs the moment anyone actually shares it.
Three small things, none of them spectacular. But together exactly the difference between 'an idea that looks good' and 'something that can actually run as a site'.